Games
Three original worlds: a neon megaclub on Mars, the nine hells behind a double-ring wheel, and a haunted theatre where the puppets hide the multipliers. Every title gets its own mathematics, its own art and its own reason to exist — no reskins, no borrowed assets.


Bassline Mars
Tempo is the multiplier
A rust-and-neon megaclub under a red sky, where the BPM meter is not decoration — it is the multiplier. Every cascading win pushes the tempo higher and every win on screen climbs with it. Four bonus rounds, two ante levels, and a rival DJ who has to be beaten in front of a crowd.


BAAL
Nine hells. One wheel.
A cathedral of black stone and living lava, ruled by a demon lord who pays his debts. 3,125 ways across a 5×5 grid feed a double-ring wheel that decides which of the nine hells opens next — blood-moon respins with growing sticky wilds, a soul-flow that charges reel to reel, and a dark pact that cuts in both directions.


Strings of Fortune
Cut the strings, free the fortune
A haunted golden theatre where the puppets are the prize. Marionettes land bound by three strings, each hiding a multiplier from 2× to 1,000×. Flames burn the strings one by one; a freed puppet pays its multiplier and walks the reels. Multipliers on different reels multiply each other — the compounding is where the 100,000× lives.
Dates, and what they are waiting on.
The roadmap sets all three titles against quarters and marks which parts are finished. It gets edited when a date moves, rather than after it has passed.


