DEFCON
Five lamps above the board count 5 to 1. In the base game every winning cascade and every RED ALERT takes a step; in the bonus a dead spin still moves the clock, and it never resets.



RTP
96.65%
Max win
100,000×
Board
5×5
Bet modes
11
Base game: every winning cascade and every RED ALERT takes a step. In the bonus a dead spin still moves the clock — and it never resets.


Five lamps above the board count 5 to 1. In the base game every winning cascade and every RED ALERT takes a step; in the bonus a dead spin still moves the clock, and it never resets.
The rack under the board holds up to twelve WARHEADS worth 2× to 100× — up to 500× in the hidden tier. In the bonus every warhead landed is loaded and stays for the round.
At DEFCON 1 up to three warheads land on the board as wilds, the board is read, and that win is multiplied by the sum of the whole arsenal.
SILO turns its whole reel wild. RED ALERT drops DEFCON by one on landing. TOP SECRET is the wild stamp.
A sealed draw for 200×: 52% WAR ROOM, 34% FIRST STRIKE, 13% M.A.D. — measured from the published books, not from a target.
500× the bet, max or nothing: 76 in 100 presses are a DUD and pay nothing. The rest open M.A.D. with a hot arsenal. The cap falls once in 6,000.
Three ICBMs. DEFCON from 5, one warhead armed.
Buy · 100×
Four ICBMs. DEFCON from 3, a warhead pre-armed.
Buy · 250×
Tier 03Five ICBMs. DEFCON from 2, a hot arsenal, fallout on dead spins.
Never for sale
Tier 04The rack fires: warheads land as wilds, the board pays times the arsenal.
Never for sale






The demo
Not yet.
MEGATON is still in development. The demo opens in the private room once the build is final.