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ROYAL ACE GROUP
The Vault · Production art

Nothing herewas made fora thumbnail.

25 pieces from across the catalogue — Bassline Mars, BAAL, Strings of Fortune — hung in the order they were made. The renders behind them run to 235.1 MB and 6,320 pixels on the long edge. The masters in front of them total 30.0 MB — the heaviest files on this site, and the only ones we are glad to make you download.

Open any piece to see it at master tier — up to 4,096 pixels on the long edge. Arrow keys walk the room; Escape puts you back where you were standing.

Exhibits25Hung in production order
Source renders235.1 MBLargest 6,320 px on the long edge
Delivered at full fidelity30.0 MBWebP · 4,096 px master tier
Reduction7.8:1Whole room, source to master
The hang

Shown whole, or not shown.

20 of the 25 are cut-outs on transparency, so every piece is mounted on a plinth and contained rather than cropped square to fill a card. The crop is not how the work was drawn. Each placard carries the source resolution and both weights — what the render cost, and what this page delivers.

Bassline Mars, key art

01

Title card · 3D render · composited · 2026

SOURCE 1920 × 1080 / 2.8 MB → DELIVERED 789 KB

The single frame the whole title has to survive being judged by. Everything downstream — palette, rig geometry, the exact magenta of the tube light — is derived from this image rather than the other way round.

Soundclash, stage

02

Bonus round environment · 3D render · alpha cut-out · 5504 × 3072 master

SOURCE 5504 × 3072 / 16.9 MB → DELIVERED 2.1 MB

Two rigs, two colour temperatures, one wall. The composition is split down the centre so the round can light either half without redrawing the set — a staging decision made in the render, not in code.

Strobe wild

03

Wild symbol · 3D render · 6320 × 4240 master

SOURCE 6320 × 4240 / 32.9 MB → DELIVERED 2.2 MB

A face cast in Martian regolith, split by a waveform that reads as both a mouth and a signal. It has to stay legible at 96 pixels on a phone, which is why the silhouette carries the idea and the detail is a reward for looking closer.

The Drop, rig

04

Bonus round environment · 3D render · alpha cut-out · 2026

SOURCE 5504 × 3072 / 13.6 MB → DELIVERED 2.1 MB

The stack has already failed. Trusses buckle inward, a weld throws sparks, and the neon keeps running because nobody has cut the power. The round is twelve spins long; the set had to look like it would not survive them.

Cracked press

05

High-pay symbol · 3D render · 4096 × 4096 master

SOURCE 4096 × 4096 / 19.6 MB → DELIVERED 2.2 MB

A record with a bite taken out of it and heat still in the wound. Symbols are the most-viewed art in any slot and the least often given real attention; this one was lit as though it were a product shot.

Lockdown, gate

06

Bonus round environment · 3D render · alpha cut-out · 2026

SOURCE 5504 × 3072 / 13.4 MB → DELIVERED 1.7 MB

Chain, padlock, barrier, warning beacon. A survival round needs a set that reads as a countdown before a single number appears on screen.

Transport controls

07

Interface · 3D render · 5056 × 3392 master

SOURCE 5056 × 3392 / 17.6 MB → DELIVERED 1.6 MB

Play and stop, machined from the same parts as the rest of the world. A fingerprint is left on one of them. Interface elements are where most slots stop caring; it is the cheapest place to signal that this one does.

Amp stack and engineer

08

Production still · 3D render · 6320 × 4240 master

SOURCE 6320 × 4240 / 23.4 MB → DELIVERED 1.6 MB

Not a game asset. A scale study made to answer one question — how big is a stack, really — and kept because it settled the argument for every set that followed.

Locked flight case

09

Prop · 3D render · 5056 × 3392 master

SOURCE 5056 × 3392 / 14.9 MB → DELIVERED 1.4 MB

Two padlocks, a torn strap, a grille venting something. Props are built to the same standard as symbols so the world holds together when the camera moves.

Rig hauler

10

Scenery, animated · 3D render · alpha cut-out · Spine-rigged

SOURCE 5056 × 3392 / 12.0 MB → DELIVERED 1.7 MB

A tracked truck carrying two cabinets and a cable drum across the background. It exists purely to make the horizon feel inhabited, which is the entire argument for building it.

Base game, stage

11

Primary environment · 3D render · alpha cut-out · 2026

SOURCE 5504 × 3072 / 12.6 MB → DELIVERED 1.9 MB

The frame the player spends almost the whole session inside. Deliberately the quietest set in the game, so that every bonus environment reads as an escalation.

Strobe housing

12

Wild symbol, alternate · 3D render · 4096 × 4096 master

SOURCE 4096 × 4096 / 9.4 MB → DELIVERED 1.7 MB

Industrial casing, taped cabling, tally marks scratched into the paint. The tallies appear on nearly every object in the game — a small piece of world-building that costs nothing and implies a decade of use.

Bassline Mars, wordmark

13

Identity · 3D render · alpha cut-out

SOURCE 2560 × 1716 / 5.2 MB → DELIVERED 1.0 MB

Neon tube over rusted marquee steel, with a rocket, two moons and a dog wearing goggles. Restraint is not the brief for a game logo.

M, monogram

14

Identity, launch badge · 3D render · alpha cut-out

SOURCE 2560 × 1716 / 4.0 MB → DELIVERED 718 KB

The wordmark reduced to a single letter that still has to carry the title at 64 pixels in a lobby grid.

Scout drone

15

Scenery, animated · 3D render · alpha cut-out · Spine-rigged

SOURCE 5056 × 3392 / 5.4 MB → DELIVERED 820 KB

Small, quiet, and on a loop long enough that a player will never see it repeat inside one session.

Comms relay

16

Scenery, animated · 3D render · alpha cut-out · Spine-rigged

SOURCE 5056 × 3392 / 4.6 MB → DELIVERED 719 KB

A hovering repeater that drifts through the skyline between spins.

The altar

17

Primary environment · 3D render · alpha cut-out · 2026

SOURCE 1535 × 1024 / 1.7 MB → DELIVERED 532 KB

Black stone, rune-lit pylons, chains that hold nothing back. The set the reels stand on, built to survive being stared at for a session.

BAAL, wordmark

18

Identity · 3D render · alpha cut-out

SOURCE 1495 × 701 / 1.0 MB → DELIVERED 387 KB

Four letters of cracked basalt with the lava still moving inside them, horned at both ends. A logo that reads as a threat at 64 pixels.

Black mass, rose window

19

Feature intro plate · 3D render · alpha cut-out

SOURCE 1523 × 969 / 2.3 MB → DELIVERED 729 KB

A gothic rose window burning from inside its own tracery, framed in chained basalt. The plate that announces a feature before a single reel moves.

Full board, wilds

20

In-game capture · Development build · 2026

SOURCE 3100 × 2538 / 14.2 MB → DELIVERED 2.2 MB

Twenty-five wilds and the demon lord watching them land. Captured from the running build, not composed in a paint package.

The golden theatre

21

Primary environment · 3D render · 2026

SOURCE 1600 × 686 / 1.8 MB → DELIVERED 421 KB

Comedy and tragedy in gilt above a stage that has seen better centuries. The proscenium the whole game plays inside.

The Puppeteer

22

Character · 3D render · alpha cut-out

SOURCE 1086 × 1448 / 1.1 MB → DELIVERED 335 KB

Top hat, cracked porcelain smile, a control bar in each gloved hand. The master of the theatre, and of every multiplier in it.

The theatre, Epic

23

Bonus environment · 3D render · 2026

SOURCE 1600 × 686 / 1.9 MB → DELIVERED 460 KB

The same stage with the house lights down and the show at full tilt — the room the fifth scatter opens.

Strings of Fortune, wordmark

24

Identity · 3D render · alpha cut-out

SOURCE 1600 × 900 / 1.7 MB → DELIVERED 532 KB

Cracked gold on crimson, hung from its own strings. The title is a marionette too.

Royal Ace Group, crest

25

Studio identity · 3D render · alpha cut-out · 2026

SOURCE 891 × 1254 / 1.1 MB → DELIVERED 288 KB

Onyx spade, platinum RA monogram, a crown set with three marquise sapphires and a single blue neon inlay tracing the contour. The mark every title carries into a lobby.

The pipeline

Three tiers, and one search per image.

Every exhibit is encoded three times from the original render, never from another encode. The thumb tier caps the long edge at 640 pixels, the display tier at 1,600, the master at 4,096. Nothing is ever enlarged to meet a cap: the key art’s source is 1,920 pixels wide, so its master is 1,920 pixels wide.

The master is the tier that matters, and it is the one a fixed quality setting ruins. WebP’s size-to-quality curve depends entirely on the image — a flat alpha cut-out and a fully lit scene behave nothing alike — so one setting across a catalogue leaves half the files bloated and the other half starved. Encoder quality is binary-searched per image instead: up to eight probes between 60 and 100, aiming at a 2–3 MB band. Where quality 100 still lands under the band, the search stops there and keeps it. You cannot add detail the render did not contain.

Thumb

640 px

q72, fixed

25 files · 1.0 MB

Rails, tiles, nav previews.

Display

1,600 px

q82, fixed

25 files · 4.6 MB

What every page renders by default.

Master

4,096 px

q91–100, searched

25 files · 30.0 MB

The Vault viewer, and nowhere else.

Five results from the last pipeline run
ExhibitSourceMasterQuality
Strobe wild6320 × 4240 · 32.9 MB4096 px · 2.2 MBq99
Cracked press4096 × 4096 · 19.6 MB4096 px · 2.2 MBq91
The Drop, rig5504 × 3072 · 13.6 MB4096 px · 2.1 MBq99
Amp stack and engineer6320 × 4240 · 23.4 MB4096 px · 1.6 MBq100
Comms relay5056 × 3392 · 4.6 MB4096 px · 719 KBq100

The two rows that landed on q100 are the ones the search could not push into the band: at maximum quality they still came in under 2 MB, so they were kept exactly as they were. Nothing is ever encoded worse in order to make a file heavier. The master tier sits at 4,096 pixels for the same reason — at a shorter edge these images compressed under the band anyway, and the resolution would have been given up for nothing. The band is met by keeping pixels, not by spending quality.

Elsewhere

Every piece here ships in a game.

None of this was made for a gallery. Each exhibit is a working asset — a symbol that has to read at 96 pixels, a set that has to sit behind five reels, a wordmark that has to survive a lobby grid. The Vault is only the last place they are shown at the size they were built.